Iron Harvest, Lots of New Information! Cover, Heroes and Mechs.

Iron Harvest, Lots of New Information! Cover, Heroes and Mechs.

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Intro by Henrik Sigeman

Iron Harvest, Lots of New Information! Cover, Heroes and Mechs.

20 ANSWERS

  1. Looks too bright and light. It should be way darker and dangerous feeling to the atmosphere if it's post ww1

  2. I really like the philosophy of including fewer mechanics that are working properly and are as solid as possible, rather than adding a ton of only halfway decent extra features. As you said, of course, there's a danger of the game feeling a little generic without many unique features – but I think the walkers and the art style alone offer enough opportunities to stand out so that you don't need to invent the wheel again gameplay wise.
    If add in a compelling single player campaign, that would be a good reason for me to buy this game in any case! The art style and hero units certainly have the potential for a good storyline and atmosphere. More often than not I wished while playing RTS games that they had put more emphasis on those rather than adding yet another fancy gameplay feature.

  3. In an announcement on Facebook, King Art unveiled the project, being built for PlayStation 4, Windows PC and Xbox One. .. that is what I heard. Which means it won't be as deep as we thing. The limitations of a remote control and the console itself will mean the game will be more like Halo 2 I suspect. miss the old school RTS style of base building. instead I think they'll add a very simple mechanics instead.

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